

Technologies & Tools
Tasks
Context
Chronos started as a question I wanted to answer for myself: what if time travel felt like exploring a mystery instead of just clicking through another demo? I wanted the project to feel like a small game with atmosphere, not just a showcase for AI features.
What I Built
A full experience combining AI-powered chat, image generation, and a snapshot mechanic that lets the player capture moments from different eras. I shaped the interface so each interaction moves the story forward instead of feeling like a disconnected prompt playground.
What I Am Proud Of
The most useful part was thinking about pacing, state, and atmosphere as first-class product problems. Chronos reminded me that a good experience is often about hiding the complexity well enough that the user just feels the world working.